Sword & Sworcery brims with such synesthetic concordances, engaging the reptile brain as fully as the waking mind. The first time I experienced the game’s initial chase sequence—you’ll know it when you see it—the aggregate effect of low light, forboding statuary, and ever-intensifying low-range audio cues had me primed to flee well before there was any pressing reason to do so.
Rob Dubbin, for Kill Screen magazine, summing up my exact experience with the beginning of Sword & Sworcery EP for iPad. I find it pretty easy to be jaded when playing games and ignore some false sense of urgency, but my heart was pounding before that initial chase had really begun. Go read the whole review now.