motd.co: Emily Short on choice in The Walking Dead
Sometimes when you give a player a choice, you’re giving it not because you want to know what they would do, not because you’re testing to see whether they’ll think of the right answer, not because there are multiple possible tactics, not because you want to let them express themselves or create a persona or role-play. Sometimes, you’re giving that choice in order to say, here’s what it feels like to choose.
The Walking Dead is about what it feels like to choose when things are really bad and really out of control. In a hurry; without enough information; because of love, or in spite of fear; with serious repercussions, or with none at all.