Tuesday May 19

[…]the other guy this week, the one with the game with the icon that looks like an iPhone, which, he persuasively argues, doesn’t seem to even violate the cited guideline regarding Apple-owned graphic symbols and logos insofar as that he commissioned an original graphic from an icon artist, and, further, that numerous other apps already in the Store, including several which his would compete directly against, include similar representations of an iPhone. I know this already, because I approved several of those apps myself. I did this deliberately, knowing that if there were, say, two well-known apps available in the Store which violate this dubious (to say the least) interpretation of Apple’s copyright guidelines, it would be far more satisfying to reject only the third such app than it would have been to reject all three.

Thursday May 21

The developer of the game submitted a new version where the icon representing the iPhone has been replaced by a simple rectangle. I reject it again on the same copyright violation grounds.

Friday May 22

Game developer writes back, arguing that it is “just a rectangle” and “Apple has no copyright on rectangles”. He wrote, “If anything, I’m concerned that users won’t even recognize it as an iPhone.” I reject it again, with the following explanation:

Thank you for submitting [app name] to the App Store. We’ve reviewed [app name] and determined that we cannot post this version of your iPhone application to the App Store because it contains a graphical device representation that is not recognizable as an iPhone or iPod touch.

I should have let it sit for a week, I know, but I couldn’t help myself.

Daring Fireball: Excerpts From the Diary of an App Store Reviewer

John Gruber is amazing. I know that’s a big excerpt, but there’s even more, so go read the whole thing.